Welcome to the LUCKY DICE FORMATZ page!!
We play painted, triple AND classic yippee formats in our LuckyDice YIPPEE lobby at www.gameland.com. If there is a format that you would like to see hosted more often please feel free to let us know! We are also always open to comments and suggestions for NEW formats! Contact me (ladyjhtd) at n_chanted2000@yahoo.com either via email or yahoo IM. Thank you and let's keep those LUCKY DICE A-ROLLIN'!! :)
14 ROUNDS
SET PAINTED TABLE 3 ROLLS WITH KEEPERS YOU PLAY UNTIL YOU REACH 14 ROUNDS. SCORE ANYWHERE. HIGH SCORE WINS
BOTTOMS UP
SET PAINTED TABLE 1 ROLL AND START AT PALETTE AND WORK YOUR WAY UP TO 1'S ROLL ONCE AND SCORE LOW SCORE WINS
DOUBLE BONUS
SET PAINTED TABLE 3 ROLLS WITH KEEPERS SCORE ANYWHERE, BUT FIRST TO GET BONUS ON TOP AND IN MIDDLE GETS AUTO WIN IF NOT HIGH SCORE WINS
FANDANGO
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--FILL IN THE COLOR SECTION FIRST IN ANY ORDER-- TO 4 TURNS ON TOP AND 4 TURNS ON BOTTOM ANY ORDER--BE CAREFUL NOT TO ROLL OUT OF FORMAT, IS AN AUTO DQ--HIGH SCORE WINS
PAINTED YIPPEE 2 ROLL
SET PAINTED TABLE YOU GET UP TO 2 ROLLS PER TURN EVERY TURN WITH KEEPERS--SCORE IN ANY ORDER PLEASE DON'T ROLL THE DICE 3 TIMES THAT IS AN AUTO DQ--DICE IDLE FOR 1 MINUTE WILL TIME YOU OUT OF GAME HIGH SCORE WINS
PICK 4
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS-- SCORE ANYWHERE AT ANY TIME BUT ONLY--SCORE 4 PLACES ON TOP--SCORE 4 PLACES ON MIDDLE--SCORE 4 PLACES ON BOTTOM--REMEMBER!! NO MORE THAN 4 SCORES IN EACH SECTION. GOING OUT OF FORMAT WILL BE AN AUTO DQ--HIGH SCORE WINS
STRAIGHT DOWN
SET PAINTED TABLE 2 ROLLS WITH KEEPERS--SCORE CONSECUTIVELY DOWNWARDS 1’s, 2’s, 3’s,4’s ON DOWN TO PALETTE--BE CAREFUL NOT TO SCORE OUT OF ORDER, THAT WILL RESULT IN AN AUTO DQ(DISQUALIFY)--HIGH SCORE WINS
STRAIGHT UP
SET PAINTED TABLE YOU GET UP TO 2 ROLLS WITH KEEPERS--SCORE CONSECUTIVELY FROM BOTTOM UP: PALETTE, YIPPEE, FLUSH UP TO 1’s.--BE CAREFUL NOT TO SCORE OUT OF ORDER, THAT WILL RESULT IN AN AUTO DQ(DISQUALIFY)--HIGH SCORE WINS
PAINTED 333
SET PAINTED TABLE. UP TO 3 ROLLS WITH KEEPERS. SCORE 3 SLOTS ON TOP, 3 SLOTS IN MIDDLE AND 3 SLOTS ON BOTTOM. HIGH SCORE WINS
2 STEP
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS--2 STEP...YOU STEP IN TWOS......1s,2s-- 5s,6s-- PURPLES, GREENS-- 4 OF COLOR, FULL HOUSE-- RAINBOW, FLUSH-- 3s,4s-- BLUES, REDS-- YELLOWS,4 OF A KIND-- PAINTED HOUSE, STRAIGHT-- YIPPEE, PALETTE.-- HIGH SCORE WINS
BLUE JINX
SET PAINTED TABLE WITH EVERY ROLL AND IF U HAVE A BLUE DICE ON EACH SIDE (ON THE LEFT N ON THE RIGHT) THEN U STOP N SCORE U HAVE BEEN JINX! BUT IF U DON’T HAVE BOTH BLUES ON EACH END, THEN U ROLL THAT ROLL WITH KEEPS FILL THE CARD HIGH SCORE WINS
BUTTERFLY
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS...START IN THE MIDDLE WITH COLORS...FILL IN ANY ORDER--THEN GO TO 6'S, 4 OF A KIND, 5'S, 4 OF A COLOR, 4'S, FULL HOUSE, 3'S, PAINTED HOUSE, 2'S, STRAIGHT, 1'S, RAINBOW, FLUSH, YIPPEE, PALETTE... HIGH SCORE WINS
BOBBIN'S SPIRAL WITH A TWIST
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS--EACH TURN YOU ROTATE FROM TOP TO BOTTOM--SCORE IN THIS ORDER: 1'S, PALETTE, 2'S, YIPPEE, 3'S, FLUSH, 4'S, RAINBOW, 5'S, STRAIGHT, 6'S, FULL HOUSE, PAINTED HOUSE, 4 OF COLOR, 4 OF A KIND.. DO NOT DO COLOR SECTION THIS IS THE TWIST! HIGH SCORE WINS
BOTTOMLESS
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--- DO ONLY THE TOP SECTION AND MIDDLE SECTION IN ANY ORDER.. DO NOT DO THE BOTTOM SECTION THAT IS AN AUTO DQ. HIGH SCORE WINS
CRAPSHOOT.
SET PAINTED TABLE YOU MAY TAKE 3 ROLLS...BUT YOU MAY NOT KEEP ANY DICE. ROLL, IF YOU LIKE WHAT YOU ROLL, SCORE IT WHERE EVER. IF NOT, ROLL ALL 5 DICE AGAIN. YOU MUST SCORE THE 3RD ROLL SOMEWHERE SO MAKE EM COUNT---HIGH SCORE WINS
CRAPSHOOT-CHOOSE YOUR KEEPER
SET PAINTED TABLE PLAYED AS 3 ROLL CRAPS, UNLESS YOUR CHOSEN DICE COMES UP...AT THE BEGINNING OF YOUR GAME, BEFORE YOU ROLL, EACH PLAYER CHOOSES A COLOR AND NUMBER...TYPE THE NUMBER AND COLOR IN CHAT...ONLY 1 DICE, EXAMPLE: IF YOU CHOSE THE BLUE 6 AND IT IS ROLLED IN YOUR FIRST ROLL YOU GET KEEPERS FOR THAT TURN. IF IT IS ROLLED ON YOUR 2ND ROLL, YOU GET KEEPERS FOR THAT TURN. THROUGHOUT THE GAME, THE CHOSEN DICE MUST BE ROLLED IN ORDER TO HAVE KEEPERS. HIGH SCORE WINS
CRAPSHOOT TO THE RAINBOW
SET PAINTED TABLE UP TO 3 ROLLS WITH "NO" KEEPERS YOU MUST ROLL ALL 5 DICE---UNTIL YOU ROLL AND SCORE YOUR RAINBOW---ONCE YOU SCORE YOUR RAINBOW THEN YOU WILL HAVE 3 ROLLS WITH KEEPERS TO COMPLETE YOUR GAME FILL THE CARD-- HIGH SCORE WINS
CRAPSHOOT TO THE STRAIGHT
SET PAINTED TABLE YOU GET UP TO 3 ROLLS. NO KEEPERS UNTIL YOU ROLL AND SCORE YOUR STRAIGHT. THEN 3 ROLLS WITH KEEPERS. HIGH SCORE WINS
CRAZY CRAPSHOOT
SET PAINTED TABLE YOU GET UP TO 3 ROLLS--ON THE FIRST ROLL ONLY OF EACH TURN YOU MAY HAVE KEEPERS ---AFTER 1ST ROLL OF EACH TURN YOU CANNOT MOVE OR ADD DICE THAT HAVE BEEN SAVE FROM FIRST ROLL--HIGHEST SCORE WINS
COLORLESS YIPPEE
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS "AVOID ALL THE COLORS IN THIS GAME" SCORE IN ANY ORDER SCORE ONLY IN THE TOP SECTION, 4 OF A KIND, FULL HOUSE, STRAIGHT, YIPPEE AND PALETTE HIGH SCORE WINS
COLOR BLOCKED
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--- DO THE MIDDLE SECTION FIRST CONSECUTIVE: BLUE, RED, PURPLE, GREEN, YELLOW.---AFTER COMPLETING THE MIDDLE SECTION DO YOUR PAINTED HOUSE--- AFTER COMPLETING THE PAINTED HOUSE--- GO BACK UP TO 1s. THIS CHANGES TO 1 ROLL CONSECUTIVE (IN ORDER). UNTIL THE REST OF THE CARD IS FULL. HIGH SCORE WINS
COLOR MY WORLD - (WORLD OF COLORS)
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS YOU DO NOT HAVE TO DO COLORS FIRST--DO ALL OF MIDDLE COLORS-- 4 OF COLOR, PAINTED HOUSE, RAINBOW AND FLUSH IN ANY ORDER HIGH SCORE WINS
COLORS FIRST (COLORS TO BEGIN)
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS--DO COLOR SECTION FIRST IN ANY ORDER--THEN DO TOP AND BOTTOM SECTIONS IN ANY ORDER--DO NOT SCORE OUT OF FORMAT, IT WILL RESULT IN AN AUTO DQ(DISQUALIFY)--HIGH SCORE WINS
COLORS LAST(COLORS TO END)
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS--DO THE TOP AND BOTTOM SECTION FIRST IN ANY ORDER--DO COLOR SECTION LAST IN ANY ORDER--DO NOT SCORE OUT OF FORMAT, THIS WILL RESULT IN AN AUTO DQ(DISQUALIFY) HIGH SCORE WINS
COP STOPPER
SET PAINTED TABLE IF YOU GET RED AND BLUE DICE AT THE SAME TIME IN ANY OF YOUR ROLLS, YOU MUST STOP AND SCORE IT WHEREVER IS BEST. RED AND BLUE LIGHTS MEANS YOU HAVE BEEN PULLED OVER.("BLUE AND RED MUST BOTH BE ROLLED IN THE 'SAME ROLL' IN ORDER FOR IT TO BE A COP STOPPER. FOR EXAMPLE, IF YOU KEEP A RED AND ROLL A BLUE IN YOUR NEXT ROLL, THAT IS NOT A COP STOPPER. IT MUST BE IN THE SAME ROLL IN ORDER FOR IT TO BE A COP STOPPER.") WATCH OUT FOR THE COPS!!! HIGH SCORE WINS
DO YOUR TIME (TIME WARP)
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS...START BY SCORING IN ANY SECTION YOU WISH--BUT KEEP IN MIND THIS IS THE SECTION YOU MUST DO YOUR TIME IN--YOU MUST COMPLETE THAT SECTION BEFORE MOVING TO A DIFFERENT SECTION. YOU MAY CHOOSE ANY OTHER SECTION NEXT-- BUT YOU MUST FINISH THE SECTION BEFORE MOVING ON. HIGH SCORE WINS
EVEN IF IT'S ODD
SET PAINTED TABLE THE FIRST DICE (FAR LEFT) CLOSEST TO ROLL BUTTON IS USED TO DETERMINE HOW MANY ROLLS YOU GET--IF YOUR FIRST ROLL IS AN EVEN NUMBER, 2-4-6, YOU GET UP TO 3 ROLLS. SCORE ANYWHERE--IF YOUR FIRST ROLL IS AN ODD NUMBER, 1-3-5, STOP! YOU ONLY GET THAT 1 ROLL, SCORE IT ANYWHERE-- HIGH SCORE WINS
ODD IF IT'S EVEN
SET PAINTED TABLE THE FIRST DICE (FAR LEFT) CLOSEST TO ROLL BUTTON IS USED TO DETERMINE HOW MANY ROLLS YOU GET --IF YOU ROLL AN ODD NUMBER, 1-3-5, YOU GET 3 ROLLS, SCORE ANYWHERE.--IF YOU ROLL AN EVEN NUMBER, 2-4-6, STOP!!! YOU ONLY GET THAT 1 ROLL. SCORE IT ANYWHERE--HIGH SCORE WINS
HALF AND HALF
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS-- LEAP FROG FROM 1'S DOWN TO YIPPEE--1's, 3's, 5's, BLUE, PURPLE, YELLOW, 4 OF COLOR, PAINTED HOUSE, RAINBOW, YIPPEE --AFTER YIPPEE, SCORE ANYWHERE--HIGH SCORE WINS
HOP SKIP AND JUMP (same as colors to end)
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--HOP ON THE TOP SECTION AND DO ALL THE TURNS THERE IN ANY ORDER IN THAT SECTION---SKIP THE MIDDLE SECTION (DO NOT DO MIDDLE SECTION) AND JUMP DOWN TO THE BOTTOM SECTION AND TO ALL THE TURNS THERE, SCORE IN ANY ORDER IN THAT SECTION---HIGH SCORE WINS
JUMPING CRAPSHOOT
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH NO KEEPERS THE WHOLE GAME-- YOU MAY SCORE ANYWHERE IN THE SECTION YOUR PLAYING AT THE TIME-- DO TOP SECTION FIRST(CRAPSHOOT) UNTIL COMPLETED---THEN MOVE TO BOTTOM SECTION(CRAPSHOOT) UNTIL COMPLETED---THEN MOVE TO MIDDLE SECTION UNTIL COMPLETED--ROLLING OUT OF FORMAT IS AN AUTO DQ.
LEAP FROG
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS-- SCORE IN THIS ORDER-- 1's, 3's, 5's, BLUE, PURPLE, YELLOW, 4 OF COLOR, PAINTED HOUSE, RAINBOW, YIPPEE, PALETTE. THEN HOP BACK UP FROM PALETTE...FLUSH, STRAIGHT, FULL HOUSE, 4 OF KIND, GREEN, RED, 6's, 4's, 2's... ROLLING OUT OF FORMAT IS A DQ
LUCKY 13
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--YOU DO 4 TURNS IN EACH SECTION AND THEN 1 EXTRA TURN IN ONE SECTION OF YOUR CHOICE,,,, SCORE IN ANY ORDER AND WHEN DOING THE EXTRA TURN LET THE OTHER PLAYER KNOW (I’VE TAKEN MY EXTRA TURN) HIGH SCORE WINS
PAINTED YIPPEE
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS-- ONLY WAY TO DQ(DISQUALIFY) IS TO TIME OUT, DICE IDLE FOR 1 MINUTE WILL TIME YOU OUT OF GAME---HIGH SCORE WINS
3 STRAIGHT UP (beanstalk)
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--SCORE CONSECUTIVELY FROM BOTTOM UP: PALETTE, YIPPEE, FLUSH UP TO 1’s. HIGH SCORE WINS (FORMAT CAN ALSO BE PLAYED 2 ROLLS WITH KEEPERS)
PAINTED YIPPEE WITH STINGERS
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS-- ONLY WAY TO DQ(DISQUALIFY) IS TO TIME OUT, DICE IDLE FOR 1 MINUTE WILL TIME YOU OUT OF GAME---HIGH SCORE WINS!!!(A DIFFERENT STINGER WILL BE CALLED AT THE BEGINNING OF EACH ROUND. YOU MUST BE ABLE TO SCORE THE STINGER IN THE CURRENT SECTION TO GET THE AUTO WIN).
PAINTED1-2-3
SET PAINTED TABLE TOP SECTION (1 THRU 6)--YOU GET 1 ROLL, SCORE ANYWHERE IN TOP SECTION UNTIL COMPLETED--MOVE TO MIDDLE SECTION YOU GET 2 ROLLS WITH KEEPERS, SCORE ANYWHERE UNTIL COMPLETED--MOVE TO BOTTOM SECTION YOU GET 3 ROLLS WITH KEEPERS, SCORE ANYWHERE UNTIL COMPLETED. HIGH SCORE WINS
PAINTED 1-2-3 WITH A STINGER
SET PAINTED TABLE TOP SECTION (1 THRU 6)--YOU GET 1 ROLL, SCORE ANYWHERE IN TOP SECTION UNTIL COMPLETED--MOVE TO MIDDLE SECTION YOU GET 2 ROLLS WITH KEEPERS, SCORE ANYWHERE UNTIL COMPLETED--MOVE TO BOTTOM SECTION YOU GET 3 ROLLS WITH KEEPERS, SCORE ANYWHERE UNTIL COMPLETED. HIGH SCORE WINS. PLEASE DON'T ROLL OUT OF FORMAT(A DIFFERENT STINGER WILL BE CALLED AT THE BEGINNING OF EACH ROUND. YOU MUST BE ABLE TO SCORE THE STINGER IN THE CURRENT SECTION TO GET THE AUTO WIN).
PAINT BY NUMBERS
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS--ON YOUR 1ST ROLL--THE FIRST DICE OUT ( FAR LEFT) NEXT TO ROLL BUTTON WILL TELL YOU WHERE TO SCORE--1 OR 4 = TOP SECTION--2 OR 5 = MIDDLE SECTION... 3 OR 6 = BOTTOM SECTION--IF YOU ROLL A NUMBER AND THAT SECTION IS FULL, MOVE TO THE FOLLOWING SECTION: FOR INSTANCE, IF THE TOP IS FULL MOVE TO MIDDLE--IF MIDDLE IS FULL MOVE TO BOTTOM--IF BOTTOM IS FULL MOVE TO TOP. HIGH SCORE WINS
PICK 4
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS-- SCORE ANYWHERE AT ANY TIME BUT ONLY--SCORE 4 PLACES ON TOP--SCORE 4 PLACES ON MIDDLE--SCORE 4 PLACES ON BOTTOM--REMEMBER!! NO MORE THAN 4 SCORES IN EACH SECTION. GOING OUT OF FORMAT WILL BE AN AUTO DQ--HIGH SCORE WINS
POOH'S LEAP~N~CRAP
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH NO KEEPERS--YOU SCORE 1s--3s--5s--BLUE--PURPLE--YELLOW--4 OF COLOR--PAINTED HOUSE--RAINBOW--YIPPEE-- THEN START AT PAL AND GO BACK UP IN ORDER--DO NOT ROLL OUT OF FORMAT IT IS AN AUTO DQ---HIGH SCORE WINS
RAINBOW DELIGHT
SET PAINTED TABLE YOU GET ONLY 2 ROLLS WITH KEEPERS UNTIL YOU ROLL AND SCORE A RAINBOW--AFTER YOU SCORE YOUR RAINBOW YOU GET UP TO 3 ROLLS WITH KEEPERS UNTIL END OF GAME. HIGH SCORE WINS
PSYCHO SWIRL
SET PAINTED TABLE DO TOP SECTION FIRST: 1 ROLL IN THIS ORDER: 1'S, 6'S, 2'S, 5'S, 3'S, 4'S--THEN MOVE TO MIDDLE SECTION: 2 ROLLS IN THIS ORDER: BLUE, YELLOW, RED, GREEN, PURPLE--THEN MOVE TO BOTTOM SECTION: 3 ROLLS IN THIS ORDER: 4 OF KIND, PALETTE, 4 OF COLOR, YIPPEE, FULL HOUSE, FLUSH, PAINTED HOUSE, RAINBOW, STRAIGHT. HIGH SCORE WINS
SPIRAL
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS--EACH TURN YOU ROTATE FROM TOP TO BOTTOM--SCORE IN THIS ORDER: 1'S, PALETTE, 2'S, YIPPEE, 3'S, FLUSH, 4'S, RAINBOW, 5'S, STRAIGHT, 6'S, PAINTED HOUSE, BLUE, FULL HOUSE, RED, 4 OF COLOR, PURPLE, 4 OF A KIND, GREEN, YELLOW HIGH SCORE WINS
STOPLIGHT
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS... THE FIRST DICE [FAR LEFT] OF YOUR FIRST ROLL OF EACH TURN WILL TELL YOU WHERE TO SCORE. IF THE FIRST DICE [FAR LEFT] IS RED...SCORE IN TOP SECTION--IF THE FIRST DICE [FAR LEFT] IS YELLOW...SCORE IN MIDDLE SECTION--IF THE FIRST DICE [FAR LEFT] IS GREEN...SCORE IN BOTTOM SECTION--IF THE FIRST DICE [FAR LEFT] IS BLUE OR PURPLE...IT IS WILD AND MAY SCORE ANYWHERE--IN CHAT PLEASE SAY WHERE YOU ARE SCORING BY TYPING: T FOR TOP... M FOR MIDDLE... B FOR BOTTOM... W FOR WILD... HIGH SCORE WINS
3 STRAIGHT DOWN
SET PAINTED TABLE UP TO 3 ROLLS WITH KEEPERS--SCORE CONSECUTIVELY DOWNWARDS 1’s, 2’s, 3’s,4’s ON DOWN TO PALETTE--BE CAREFUL NOT TO SCORE OUT OF ORDER, THAT WILL RESULT IN AN AUTO DQ(DISQUALIFY)--HIGH SCORE WINS
TURBO LEAP
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--SCORE IN THIS ORDER: 1s, BLUES, 4 OF KIND, 2s, REDS, 4 OF COLOR, 3s, PURPLES, FULL HOUSE, 4s, GREENS, PAINTED HOUSE, 5s, YELLOWS, STRAIGHT, 6s, RAINBOW, FLUSH, YIPPEE, PALETTE. HIGH SCORE WINS
TOPLESS
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--SCORE IN MIDDLE AND BOTTOM SECTIONS ONLY--DO NOT DO THE TOP--SCORING OUT OF FORMAT IS AN AUTO DQ(DISQUALIFY)--HIGH SCORE WINS
TOPSY TURVY
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--THE PLAYER SETTING THE GAME PLAYS TOP TO BOTTOM CONSECUTIVELY ( IN ORDER) 1,2,3 ETC.--THE PLAYER JOINING THE GAME PLAYS BOTTOM UP CONSECUTIVELY PALETTE, YIPPEE, FLUSH ETC.-- HIGH SCORE WINS
WIPED-OUT
SET PAINTED TABLE YOUR FIRST COLORED ROLL ONLY DETERMINES WHAT YOUR WIPED-OUT DICE IS--- ON EACH PLAYERS FIRST COLORED ROLL THEY WILL PICK ONE DICE OUT OF THE FIVE DICE AS THEIR WIPED-OUT DICE(TYPE IN THE COLOR AND NUMBER OF THE DICE SO YOUR OPPONENT SEES IT IN CHAT,, “EXAMPLE BLUE 5”) ----ON 1ST TURN TAKE ALL 3 ROLLS IF YOU LIKE---FROM TURN 2 THROUGHOUT THE REST OF THE GAME IF THE WIPE OUT DICE IS ROLLED IN ANY OF YOUR ROLLS DURING YOUR TURN,, YOU HAVE TO STOP AND SCORE A ZERO SOMEWHERE (IF A ZERO CANNOT BE SCORED YOU HAVE TO TAKE THE LOWEST POSSIBLE SCORE ON YOUR SCORECARD)---YOU HAVE BEEN WIPED-OUT OF THAT TURN--HIGH SCORE WINS
ACES WILD
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH NO KEEPERS – FIRST PLAYER TO GET ALL 1’S IN MIDDLE/COLOR SECTION GETS THE AUTO WIN – IF NO 1’S ARE SCORED DURING A TURN, SCORE ANYWHERE – IF NO ONE GETS THE AUTO WIN, HIGH SCORE WINS
COLORS COUNT
SET PAINTED TABLE YOU GET UP TO 3 ROLLS NO KEEPERS – TRY TO SCORE 1 2 3 4 5 IN THE MIDDLE/COLOR SECTION (BLUE 1, RED 2, PURPLE 3, GREEN 4, YELLOW 5) – CAN SCORE IN ANY ORDER (I.E YOU CAN SCORE THE YELLOW 5 BEFORE THE RED 2) BUT MIDDLE MUST BE IN NUMERICAL ORDER (12345) FOR AUTO WIN – OTHERWISE SCORE ANYWHERE – IF NO ONE GETS AUTO WIN, THEN HIGH SCORE WINS
8S ENOUGH
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – TRY TO SCORE ALL 8’S IN THE MIDDLE/COLOR SECTION FOR THE AUTO WIN – OTHERWISE SCORE ANYWHERE – IF NO ONE GETS THE AUTO WIN, THEN HIGH SCORE WINS
SLURPEE
SET PAINTED TABLE YOU GET UP TO 3 ROLLS NO KEEPERS – TRY TO SCORE ALL 7’S AND/OR 11’S IN THE MIDDLE/COLOR SECTION FOR THE AUTO WIN – OTHERWISE SCORE ANYWHERE – IF NO ONE GETS THE AUTO WIN THEN HIGH SCORE WINS
PAINTED 3-2-1
SET PAINTED TABLE – START AT TOP SECTION WITH UP TO 3 ROLLS WITH KEEPERS AND COMPLETE..THEN DO MIDDLE/COLOR SECTION WITH UP TO 2 ROLLS WITH KEEPERS AND COMPLETE..THEN DO BOTTOM SECTION WITH ONLY 1 ROLL AND COMPLETE..HIGH SCORE WINS
CALL YOUR SHOT
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – ROLL ONCE THEN SAY IN CHAT WHAT YOU ARE TRYING FOR THEN FINISH YOUR TURN – IF YOU DO NOT GET WHAT YOU WERE TRYING FOR THEN YOU 0 (ZERO) IT OUT – HIGH SCORE WINS
WACKY HOUSES
SET PAINTED TABLE YOU GET UP TO 2 ROLLS WITH KEEPERS UNTIL YOU GET BOTH THE PAINTED HOUSE AND FULL HOUSE – ONCE YOU GET BOTH HOUSES YOU GET 3 ROLLS WITH KEEPERS – HIGH SCORE WINS
LUCKY HOUSES
SET PAINTED TABLE YOU GET UP TO 3 ROLLS NO KEEPERS (CRAPSHOOT) UNTIL YOU GET BOTH THE PAINTED HOUSE AND THE FULL HOUSE – ONCE YOU GET BOTH HOUSES THEN YOU GET UP TO 3 ROLLS WITH KEEPERS – HIGH SCORE WINS
CHARMED LUCK
SET PAINTED TABLE – CHARMED LUCK DICE ARE RED OR GREEN 6 (SUBJECT TO CHANGE BY HOSTING TD) – IF YOU ROLL EITHER A RED 6 OR GREEN 6 ON YOUR FIRST ROLL THEN YOU GET KEEPERS FOR THAT TURN..IF YOU DO NOT ROLL A RED 6 OR GREEN 6 ON YOUR FIRST ROLL, THEN YOU GET 3 ROLLS NO KEEPERS (CRAPSHOOT) FOR THAT TURN – DO THIS FOR EACH TURN – YOU CAN SCORE ANYWHERE ANYTIME IN ANY ORDER– YOU DO NOT HAVE TO KEEP THE CHARMED LUCK DICE – HIGH SCORE WINS
COLOR THE MIDDLE
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – SCORE ONLY IN MIDDLE/COLOR SECTION – HIGH SCORE WINS
PLAYER’S CHOICE
HOSTING TD PICKS A PLAYER OUT OF EACH SET TO CHOOSE WHAT FORMAT THEY WANT TO PLAY AND IS ANNOUNCED AND CONFIRMED IN LOBBY
TWICE AS NICE
SET PAINTED TABLE YOU GET UP TO 2 ROLLS WITH KEEPERS FOR ENTIRE GAME – HIGH SCORE WINS
SIZZLING 7’S
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – TRY TO SCORE ALL 7’S IN THE MIDDLE/COLOR SECTION FOR THE AUTO WIN – OTHERWISE SCORE ANYWHERE – IF NO ONE GETS AUTO WIN THEN HIGH SCORE WINS
STRAIGHT BOW DELIGHT
SET PAINTED TABLE YOU GET UP TO 3 ROLLS NO KEEPERS (CRAPSHOOT) UNTIL YOU SCORE BOTH YOUR RAINBOW AND YOUR STRAIGHT – THEN YOU GET UP TO 3 ROLLS WITH KEEPERS – SCORE ANYTIME – HIGH SCORE WINS
FABULOUS 50S
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – FIRST PLAYER TO SCORE BOTH YIPPEE AND FLUSH IN PROPER SPACES GETS THE AUTO WIN – SCORE ANYWHERE -- OTHERWISE HIGH SCORE WINS
PAINT MIX-UP
SET PAINTED TABLE START AT MIDDLE SECTION YOU GET 3 ROLLS WITH KEEPERS AND COMPLETE..THEN DO BOTTOM SECTION YOU GET UP TO 3 ROLLS NO KEEPERS (CRAPSHOOT) AND COMPLETE..THEN DO TOP SECTION YOU GET UP TO 3 ROLLS WITH KEEPERS – HIGH SCORE WINS
STRAIGHT FLUSH
SET PAINTED TABLE YOU GET UP TO 3 ROLLS NO KEEPERS (CRAPSHOOT) UNTIL YOU SCORE BOTH YOUR STRAIGHT AND FLUSH THEN YOU GET UP TO 3 ROLLS WITH KEEPERS – SCORE ANYWHERE – HIGH SCORE WINS
PAINTED HI-BALL
SET PAINTED TABLE YOU GET ONLY 1 ROLL EACH TURN – SCORE WHERE ITS BEST – HIGH SCORE WINS
PAINTED LO-BALL
SET PAINTED TABLE – YOU ONLY GET 1 ROLL EACH TURN – TRY TO ZERO OUT AS MUCH AS POSSIBLE AND GET THE LOWEST PALETTE YOU POSSIBLY CAN – LOW SCORE WINS
PAINTED DELIGHT
SET PAINTED TABLE – FOR TURNS 1-10 YOU GET UP TO 3 ROLLS WITH NO KEEPERS (CRAPSHOOT) THEN FOR TURNS 11-20 YOU GET UP TO 3 ROLLS WITH KEEPERS – SCORE ANYWHERE ANYTIME – HIGH SCORE WINS
PAINTED 2-2-2
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – SCORE ONLY 2 TIMES EACH IN TOP MIDDLE AND BOTTOM SECTIONS IN ANY ORDER – HIGH SCORE WINS
PAINTED 3 STRIKES
SET PAINTED TABLE – YOU MUST ROLL ALL 3 TIMES BEFORE SCORING ANYWHERE THEN SCORE WHERE IT IS BEST -- HIGH SCORE WINS
PAINTED PICK 6
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – SCORE IN ANY 6 SPACES BUT ONLY 6 SPACES TOTAL – HIGH SCORE WINS
FOLLOW THE LEADER
SET PAINTED TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – PLAYER STARTING THE GAME CHOOSES WHERE TO SCORE FIRST AND OPPONENT MUST TRY TO SCORE THE SAME FOR EVERY TURN – IF THE OPPONENT IS NOT ABLE TO SCORE THE SAME THEN IT MUST BE ZEROED OUT – HIGH SCORE WINS
TRIPLE FAST LANE
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--SCORE ONLY IN THE LAST (3rd) COLUMN..SCORING OUT OF FORMAT IS AN AUTO DQ--HIGH SCORE WINS
HOPPING ROWS
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS-- SCORE ON TOP IN ALL 3 ROWS THE 2'S, 4'S AND 6'S--SCORE ON BOTTOM IN ALL 3 ROWS THE 4 OF A KIND, SMALL STRAIGHT AND YIPPEE--SCORE IN ANY ORDER BUT SCORING IN THE WRONG SPOT IS AN AUTO DQ AT ANYTIME, SO BE CAREFUL. HIGH SCORE WINS
HOPSCOTCH 1
SET TRIPLE TABLE TD WILL ANNOUNCE HOW MANY ROLLS YOU GET BEFORE THE GAME STARTS--FILL IN THE SCORECARD IN ANY ORDER--SCORING OUT OF FORMAT IS AN AUTO DQ--SCORING IS AS FOLLOWS: ROW 1 AND 3 ARE THE SAME: 1'S, 3'S, 5'S, 3 OF KIND, FULL HOUSE, LG. STRAIGHT, CHANCE--ROW 2: 2'S, 4'S, 6'S, 4 OF KIND, SM. STRAIGHT, YIPPEE.-- HIGH SCORE WINS
HOPSCOTCH 2
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS-- TOP SECTION YOU SCORE ALL OF ROW 2-- BOTTOM SECTION YOU SCORE ALL OF ROWS 1 AND 3 ONLY---SCORING OUT OF FORMAT IS AN AUTO DQ, BE CAREFUL. HIGH SCORE WINS
HORIZONTAL LEAPFROG
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--YOU MAY SCORE IN ANY ORDER AS LONG AS YOU ONLY SCORE IN THE SPOTS LISTED--ROW 1--1‘S, 5‘S, FULL HOUSE, CHANCE--ROW 2--2‘S, 4‘S, 6‘S, 4 OF KIND, SMALL STRAIGHT, YIPPEE--ROW 3--3‘S, 3 OF KIND, LARGE STRAIGHT HIGH SCORE WINS
HUGS N KISSES
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--PLEASE DO NOT SCORE OUT OF FORMAT THIS WILL RESULT IN AN AUTO DQ-- ROWS 1 AND 3 SCORE AS FOLLOWS: 1'S, 2'S, 5'S, 6'S, 4 OF KIND, FULL HOUSE, SM. STRAIGHT, LG. STRAIGHT, YIPPEE---ROW 2 SCORES AS FOLLOWS: 3‘S, 4‘S, 3 OF KIND, N CHANCE. HIGH SCORE WINS
ODD ONES
SET TRIPLE TABLE YOU GET TO ROLL UP TO 3 TIMES BUT CAN ONLY USE THE FIRST AND 3RD ROLLS-- SUCH AS: YOUR 1ST ROLL YOU CAN KEEP KEEPERS-- THE SECOND ROLL IGNORE AND JUST ROLL AGAIN-- YOUR 3RD ROLL IS WHAT YOU WILL SCORE WITH, COMBINED WITH YOUR ROLL 1 KEEPERS-- HENCE THE ODD NUMBERED ROLLS-- YOU CAN ONLY SCORE THE ODD NUMBERS (1'S, 3'S, 5'S) IN THE TOP SECTION IN COLUMN 1 AND COLUMN 3-- THEN ON THE BOTTOM IN COLUMN 1 AND 3 SCORE THE YIPPEE, FULL HOUSE, AND 3 OF A KIND.... HIGH SCORE WINS
TRIPLE 03
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--SCORE IN ANY ORDER IN EACH SECTION, AS LONG AS IT IS WITHIN THE FORMAT--FILL IN THE TOP SECTION ROW 1--2'S, 3'S, 4'S, 5'S--ROW 2--1'S, 6'S--ROW 3-- 2'S, 3'S, 4'S, 5'S----WHEN YOU HAVE FINISHED THE TOP, DO THE BOTTOM SECTION AS FOLLOWS: ROW 1--3 OF KIND AND CHANCE ONLY--- ROW 2--3 OF KIND, SM. STRAIGHT AND CHANCE---ROW 3--4 OF KIND, FULL HOUSE, LG. STRAIGHT, YIPPEE.----- HIGH SCORES WINS
10 X 10
SET TRIPLE TABLE 3 UP TO ROLLS WITH KEEPERS--SCORE IN 10 SPOTS IN THE TOP SECTION.--SCORE IN 10 SPOTS IN THE BOTTOM SECTION YOU CAN SCORE ANYWHERE IN EACH SECTION AS LONG AS IT IS WITHIN THE FORMAT--HIGH SCORE WINS
TRIPLE 1-2-3
SET TRIPLE TABLE YOU WILL BE SCORING IN TOP SECTION ONLY--ALL OF ROW 1--YOU GET 1 ROLL SCORE ANYWHERE IN ROW 1--ALL OF ROW 2-- YOU GET 2 ROLLS SCORE ANYWHERE IN ROW 2-- ALL OF ROW 3--YOU GET 3 ROLLS SCORE ANYWHERE IN ROW 3 HIGH SCORE WINS
TRIPLE 20 ROUNDS
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--SCORE IN ANY ORDER AT THE END OF 20 ROUNDS [TURNS] GAME IS OVER, HIGH SCORE WINS
TRIPLE 4TH
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--ROW 1-- 1's, 2's, 3's, 3 OF KIND, LG. STRAIGHT, YIPPEE, CHANCE--ROW 2-- 3's, 3 OF KIND, 4 OF KIND, FULL HOUSE, YIPPEE-- ROW 3-- 1's, 2's, 3's, 4's, 5's, 6's, 3 OF KIND, LG. STRAIGHT, YIPPEE, CHANCE --YOU MAY SCORE ANYWHERE AT ANY TIME-AS LONG AS YOU STAY WITHIN FORMAT ABOVE--PLEASE DO NOT SCORE OUT OF FORMAT, THIS WILL RESULT IN AN AUTO DQ(DISQUALIFICATION--HIGH SCORE WINS
TRIPLE FLAG
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--SCORE AS FOLLOWS: ROW 1-- 1's, 2's, 3's, 4's, 5's, 6's,CHANCE--ROW 2-- 1's, 2's, 3's, CHANCE --ROW 3-- 1's, 2's, 3's, CHANCE--PLEASE DO NOT SCORE OUT OF FORMAT, THIS WILL RESULT IN AN AUTO DQ (DISQUALIFICATION) HIGH SCORE WINS
TRIPLE TO 1000
SET TRIPLE TABLE 3 ROLLS WITH KEEPERS-- SCORE ANYWHERE ON CARD--EACH PLAYER GETS EQUAL AMOUNT OF TURNS--HIGHEST SCORE IF BOTH PLAYERS GO OVER A 1000 WINS.
TRIPLE TWISTER
SET TRIPLE TABLE UP TO 2 ROLLS EACH TURN-- START WITH ROW 1-- START WITH 1'S FILL IN ORDER DOWN TO CHANCE---ROW 2--START WITH CHANCE AND GO IN ORDER TO 1'S---ROW 3-- START WITH 1'S GO IN ORDER DOWN TO CHANCE--HIGH SCORE WINS
TRIPLE ZIGZAG
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--SCORE IN ROW 1-- 1'S, 5'S, FULL HOUSE AND CHANCE-- ROW 2-- 2'S, 4'S, 6'S, 4 OF KIND, SM. STRAIGHT AND YIPPEE--- ROW 3-- 3'S, 3 OF KIND AND LG. STRAIGHT-- YOU MAY SCORE ANYWHERE AS LONG AS IT IS WITHIN FORMAT, IF YOU GO OUT OF FORMAT IT IS AN AUTO DQ(DISQUALIFY)--HIGH SCORE WINS
TRIPLE TO 1000 WITH STINGER
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS--YOU PLAY THE GAME LIKE A REGULAR TRIPLE TO 1000--BUT THERE IS A STINGER--IF THE STINGER IS ROLLED IT IS AN AUTO WIN--THE STINGER WILL BE ANNOUNCED PRIOR TO GAME START--ie:TRIPLE TO 1000 WITH EXACT 750 STINGER--.THE 1ST PLAYER TO SCORE THE 750 EXACTLY WINS THE GAME! ---SO GET OUT YOUR CALCULATORS...CAUSE YOU DON'T WANT TO ROLL OVER...CAUSE IF YOU DO YOUR GAME THEN MOVES TO 1000 SCORED EXACTLY AND YOUR OPPONENT THEN HAVE THE CHANCE TO ROLL THE EXACT 750 STINGER TO TAKE THE GAME--IF BY CHANCE YOU BOTH ROLL OVER, THEN THE GAME MOVES TO TRIPLE 1000--1ST TO SCORE THE 1000 EXACTLY WINS--SO DON’T ROLL OVER GLGL
TRIPLE Y
SET TRIPLE TABLE UP TO 3 ROLLS WITH KEEPERS--ON YOUR CARD YOU WILL BE FORMING THE LETTER Y IN THE TOP SECTION YOU WILL SCORE IN ALL OF ROWS 1 AND 3 ONLY--ROW 2--YOU SCORE ONLY THE 6---ON THE BOTTOM--YOU WILL SCORE IN ALL OF ROW 2 ONLY--SCORE IN ANY ORDER ON ANY ROLL BUT ONLY IN THE ROWS SPECIFIED--ROLLING OUT OF FORMAT IS AN AUTO DQ HIGH SCORE WINS
TRIPLE FULL CARD
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS SCORE ANYWHERE ANYTIME – HIGH SCORE WINS
TRIPLE CRAPSHOOT
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS NO KEEPERS – SCORE ANYWHERE AT ANYTIME – HIGH SCORE WINS
TRIPLE 1-2
SET TRIPLE TABLE YOU GET ONLY 1 ROLL FOR TOP SECTION AND COMPLETE FIRST IN ANY ORDER– THEN YOU GET 2 ROLLS WITH KEEPERS ON BOTTOM SECTION AND COMPLETE IN ANY ORDER – HIGH SCORE WINS
TRIPLE CORNERS ONLY
SET TRIPLE TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – SCORE ONLY 1’S, 6’S, 3 OF A KIND AND CHANCE IN 1ST AND 3RD COLUMNS ONLY IN ANY ORDER– HIGH SCORE WINS
TRIPLE 2-1
SET TRIPLE TABLE YOU GET ROLLS WITH KEEPERS FOR TOP SECTION AND COMPLETE FIRST IN ANY ORDER– THEN YOU GET ONLY 1 ROLL ON BOTTOM SECTION AND COMPLETE IN ANY ORDER – HIGH SCORE WINS
TRIPLE LO-BALL
SET TRIPLE TABLE YOU ONLY GET 1 ROLL PER TURN – TRY TO ZERO OUT AS MUCH AS POSSIBLE AND TRY TO GET LOWEST CHANCE TOTAL – LOWEST SCORE WINS
CLASSIC LEAP FROG
SET CLASSIC TABLE 3 ROLLS WITH KEEPERS--SCORE IN THIS ORDER: 1'S, 3'S, 5'S, 3 OF KIND, FULL HOUSE, LARGE STRAIGHT, CHANCE, YIPPEE, SMALL STRAIGHT, 4 OF KIND, 6'S, 4'S, 2'S--- HIGH SCORE WINS
CLASSIC SPIRAL
SET CLASSIC TABLE-- 3 ROLLS WITH KEEPERS--SCORE IN THIS ORDER: 1'S, CHANCE, 2'S, YIPPEE, 3'S, LARGE STRAIGHT, 4'S, SMALL STRAIGHT, 5'S, FULL HOUSE, 6'S, 4 OF KIND, 3 OF KIND. HIGH SCORE WINS
CLASSIC CYCLONE
SET CLASSIC---YOU PLAY IN CONSECUTIVE ORDER--- 1,2,3,4 ALL THE WAY DOWN TO CHANCE---1 ROLL ON --- 1's--4's--3 OF KIND--SMALL STRAIGHT--CHANCE---2 ROLLS ON-- 2's--5's--4 OF KIND--LARGE STRAIGHT---3 ROLLS ON--3's--6's--FULL HOUSE-YIPPEE---BE CAREFUL NOT TO SCORE OUT OF ORDER--FORMAT CAN BE TRICKY--IF YOU SCORE OUT OF FORMAT IT IS AN AUTO DQ(DISQUALIFICATION) ---HIGH SCORE WINS
HALF AND HALF
SET CLASSIC TABLE 3 ROLLS WITH KEEPERS---DO TOP HALF IN CONSECUTIVE ORDER: 1-2-3-4-5-6---THEN DO BOTTOM HAVE REGULAR SCORED IN ANY ORDER ONLY ON BOTTOM HALF DO NOT ROLL OUT OF FORMAT IT IS AN AUTO DQ HIGH SCORE WINS
HALF LEAP
SET CLASSIC TABLE 3 ROLLS WITH KEEPERS---SCORE IN THIS ORDER: 1's, 3's, 5's, 2's, 4's, 6's---THE REST OF THE GAME IS PLAYED REGULAR YIPPEE, SCORING IN ANY ORDER ON BOTTOM---HIGH SCORE WINS
HATE THE STRAIGHTS
SET CLASSIC TABLE 3 ROLLS WITH KEEPERS SCORE ALL BUT THE SMALL STRAIGHT AND LARGE STRAIGHT--- HIGH SCORE WINS
LEAPING LIMBO
SET CLASSIC TABLE YOU GET 1 ROLL---SCORE IN THIS ORDER: 1'S, 3'S, 5'S, 3 OF KIND, FULL HOUSE, LARGE STRAIGHT, CHANCE, YIPPEE, SMALL STRAIGHT, 4 OF KIND, 6'S, 4'S, 2'S. LOW SCORE WINS.
STRAIGHT LOVIN'
SET CLASSIC TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS---DO THE TOP SECTION CONSECUTIVE ORDER: 1,2,3,4,5,6---BOTTOM SCORE ONLY SMALL AND LARGE STRAIGHTS HIGH SCORE WINS.
CLASSIC CRAPSHOOT
SET CLASSIC TABLE YOU GET UP TO 3 ROLLS WITH NO KEEPERS – SCORE ANYWHERE ANYTIME– HIGH SCORE WINS
REGULAR CLASSIC
SET CLASSIC TABLE YOU GET UP TO 3 ROLLS WITH KEEPERS – SCORE ANYWHERE ANYTIME – HIGH SCORE WINS
CLASSIC HI-BALL
SET CLASSIC TABLE YOU GET ONLY 1 ROLL PER TURN – SCORE ANYWHERE ANYTIME – HIGH SCORE WINS
CLASSIC BLACKJACK
SET CLASSIC TABLE YOU GET 3 ROLLS WITH NO KEEPERS (CRAPSHOOT) – TRY TO GET EXACTLY 21 IN CHANCE FOR AUTO WIN – OTHERWISE SCORE ANYWHERE ANYTIME – IF ANY PLAYER GOES OVER 21 IN CHANCE THEN IT IS AN AUTO LOSS – IF NO ONE GETS EXACTLY 21 BY END OF GAME, PLAYER CLOSEST TO 21 IN CHANCE WINS
CLASSIC 1-2
SET CLASSIC TABLE YOU GET ONLY 1 ROLL FOR TOP SECTION AND COMPLETE FIRST IN ANY ORDER – THEN YOU GET 2 ROLLS WITH KEEPERS FOR BOTTOM SECTION AND COMPLETE IN ANY ORDER – HIGH SCORE WINS
CLASSIC LO-BALL
SET CLASSIC TABLE YOU ONLY GET 1 ROLL PER TURN – TRY TO ZERO OUT AS MUCH AS POSSIBLE AND GET LOWEST CHANCE – LOW SCORE WINS
CLASSIC 2-1
SET CLASSIC TABLE YOU GET 2 ROLLS WITH KEEPERS FOR TOP SECTION AND COMPLETE FIRST IN ANY ORDER – THEN YOU GET ONLY 1 ROLL FOR THE BOTTOM SECTION AND COMPLETE IN ANY ORDER – HIGH SCORE WINS
ALL TOURNEY GAMES WILL BE HELD IN LUCKYDICE LOBBY, YOU NEED TO BE IN THAT LOBBY AT LEAST 5 MINUTES BEFORE TOURNEY TIME.
1. All league names must match lobby name to play in tourneys. No Offensive Names Will Be Tolerated, names with (bytch,biatch,biotch or any other form of profanity
2. NO SWEARING OR ABUSIVE LANGUAGE, ACTIONS OR DISRESPECT will be tolerated in lobby within this league what so ever, if it occurs that league member will be warned or boxed for a period of time.
3. AUTO DQ AFTER TURN 3 FOR ROLLING OUT OF FORMAT. KEEP IN MIND THAT IF THE DICE ARE IDLE FOR 1 MINUTE YOU WILL BE TIMED-OUT BY GAMELAND--TIME-OUT's BEFORE TURN 3 YOU WILL BE RE-SET 1 TIME. AFTER TURN 3 ANY TIME-OUT's IN GAME OR DISCONNECTS WILL RESULT IN A DQ (DISQUALIFICATION)
3 MIN timer in effect after pairings are set. You will only be timed twice in one match if a 3rd timer is required you will be DQ'ed.
4. Please say hi n gl or something in lobby before rolling the dice. Remember the very first roll is to determine whom will roll the first colored dice.
5. If a player in a 1v1v1game or a Partners game times out after turn 3 there will not be a restart you can continue with game or in partners game the partner left can forfeit
6. Both players are to report in lobby in caps WINNER $$$$ NONWINNER.
7. All Players should have the Yahoo ID of the TD HOSTING so if there is problem it can be reported to the TD of that Tourney.
8. FORMAT RULES WILL BE LISTED IN LOBBY BEFORE EACH TOURNEY YOU NEED TO BE THERE TO SEE THEM. ALL FORMAT RULES WILL BE ON TOURNEY RULES PAGE. IT IS THE PLAYERS RESPONSIBILITY TO READ THE FORMAT RULES, THAT IS WHY YOU CHECK THE BOX I HAVE READ RULES WHEN REGISTERING FOR TOURNEY.
9. When pairings are called in lobby the first persons name is who sets the table: Example LADYJHTD VS BOBBIN, LADYJHTD will set the table BOBBIN will jump on.
10. In the event of a TIE GAME the TD will set up a TIE BREAKER GAME, TD`s CHOICE 4 TIE BREAKER GAME.
11. Format may be changed at anytime by the TD Hosting due to site issues or any other reason that they see Format needs to be changed.. All decisions made by hosting TD are FINAL. Anyone not following the above rules are subject to automatic disqualification and possible further disciplinary action by the league.
THANKS FOR YOUR SUPPORT EVERYONE, IT TAKES ALL OF US TO MAKE THIS LEAGUE STRONG AND HAPPY!!!
S/E Single Eliminations:
A Single Elimination Tourney is a tourney style that if you lose a game in any round of the Tournament you are out of the Tournament. This can either be a 1 on 1 tourney or a partner tourney. Once you lose in any single round of the tournament you are no longer in the tournament.
Swiss formats:
You play in every round EVEN if you lose until only ONE person is undefeated. If you do not want to continue to play in the tourney you must clearly ask the TD to withdraw early, and check standngs page to make sure you was removed from the Tourney. If you go missing during a swiss tourney the TD will time you and should you not return within the timer allowed before the advancing of the next round, the TD will remove you from the tourney automatically.
D/E Double Eliminations:
You keep playing in the tourney until you have 2 losses. Once you have lost your first game, you will play the bottom bracket. If you defeat all your players in the top bracket you will advance to the finals where you will play the winner of the bottom bracket. If you lose in that match, you will have to play the bottom bracket winner again. This will determine who the overall winner will be.
LADDER GAMES: ALL PLAYERS SHOULD AGREE BEFORE GAME IF IT IS TO BE A LADDER GAME OR NOT, IF NO AGREEMENT GAME IF FOR FUN.
Although it does not happen often it is possible that you or your opponent may be disconnected from the game or the Internet entirely before your match is finished. If one player was clearly losing at the time of disconnect then that person should be a good sport and report the loss. If there was no clear winner at that point in the match and it is not a game that allows you to continue then a rematch would be suggested.
MULTI-PLAYER LADDER GAMES REPORTING--matches in which multiple opponents are all competing against each other without partners each of the losers of the match reports a loss to the one overall winner.
Report Immediately: Losses are to be reported immediately after a game is completed…before any further Ladder matches are started. Not reporting promptly will result in penalty.
You are not allowed to play Ladder matches against people who live in the same household as you. You can play friends and relatives who do not live with you, but you should limit matches against them to one or two a week. Remember, the idea of the Ladder is to see how you stack up against players from all over the world--not across the street.
You are not allowed to partner with people who live in the same household as you. This includes anyone who plays from the same physical location, whether or not they actually reside there.
You are not allowed to report losses to anyone who plays from the same computer as you do…ever. CASE'S security software will detect this activity if it is attempted and participating accounts will be penalized or removed.
HAPPY LADDER PLAYING EVERYONE AND PLEASE ABIDE BY LADDER RULES.